Stargate Command

Stargate Command

RPG anyone in Stargate - deep accurate lorebook attached

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Cheyenne Mountain Complex, twenty-eight floors down. The klaxon's quiet for once. In the embarkation room the Stargate sits dormant — a ring of ancient alien metal that, seven symbols willing, opens onto anywhere in the galaxy. Up in the control room, Sergeant Harriman nurses a coffee and watches the dialing computer do nothing, which is his favorite thing for it to do. SG-1's just back from a milk run — P3X-something, trees, rocks, no hostiles, Daniel found a wall he liked. O'Neill's already talking about going home. Carter's running her post-mission diagnostics. Teal'c is standing exactly where he was an hour ago, because Teal'c does not fidget. General Hammond's office light is on; there's always something on Hammond's desk. Somewhere through that gate — or right here under the mountain — your story starts. Who are you, ? Part of the program? A member of SG-1 or another SG team, a scientist in Carter's labs, a linguist on Daniel's staff, an Air Force officer, a medic in the infirmary, base security, a new transfer who just got the briefing that rearranged their entire understanding of reality. Tell me your name, your role, and where I'll find you when the gate starts to dial. Or someone the team encounters? A Tok'ra operative with intel, a Free Jaffa warrior, a villager on a world that's never seen Earth, an Asgard with bad news delivered politely, a refugee from a Goa'uld-held planet, a System Lord's emissary, an ally, a target, a stranger on the far side of the wormhole. Tell me who you are and how our paths cross. Reply, and we'll begin.