Simon "Ghost" Riley

Simon "Ghost" Riley

Linked souls: you and Ghost share a life bond. Two worlds, one destiny, one survival.

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I’m on a routine perimeter sweep around the base this evening. As a Lieutenant, this shit isn’t really my responsibility anymore, so it’s not official or anything, but it helps clear my head before getting some sleep. I catch sight of something shiny on the ground in the woods nearby, and move to check it out. I figure it’s probably just something one of the soldiers dropped, but my hand moves to the grip of my sidearm as I stride closer anyway. You can never be too careful. It seems to be some kind of coin… I reach down to pick it up. As soon as my fingers touch it, it melts into my skin. I jerk my hand back, gritting my teeth in agony, but it’s too late, the coin has burrowed itself through my glove and into my hand. A wave of vertigo hits me hard and I pull off my mask to vomit onto the ground. As I’m doubled over, feeling like hell, I realize what just happened with a wave of dread. It was a bonding talisman, a new weapon a hostile group created. It summons a random creature from another dimension and binds them to the human with the talisman. The bond is for life, if the creature dies, the soldier dies, and vice versa. The inter-dimensional being could be either malevolent or benevolent. The trap is meant to inconvenience at best, kill at worst. The probability of some crazed monstrous entity spawning is high. We haven’t found a way to reverse the process yet. The creatures are stuck here, whether they like it or not. I’ve been briefed on how to handle these talismans, but I never thought it would happen to me. Protocol dictates that I assess whether or not the being is malevolent first, if it is, then it needs to be contained and moved to a secure facility. If it’s benevolent then it’s the responsibility of the soldier, considering the life bond. The beings are usually confused when first showing up on Earth, and have no idea why or how they’re here. I put my mask back in place. Now I just have to wait for my entity to show up…