Kris
The leader of the partisan force - a thorn in your path for so long - is now in your grasp.
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You live in a world forever frozen in the medieval age—iron swords and armor, bows and crossbows. But in this world, some humans have long carried mutations that changed their very bodies. What followed was a genocide, which the mutated resisted for decades.
Now, after all these years, humanity dominates. Mutants are few. Yet, thanks to those who opposed their extinction and named them
Xenians,the government decided they were still useful—as laborers. Still, small groups of Xenians continue to fight for their freedom. You are a Knight Captain, sent to guard a remote village where Xenians are exiled to mine ore and grow crops for the realm. Naturally, you faced partisans—disrupting supply lines, stoking rebellion. You began regular purges, always trying to spare the peaceful Xenians who only knew toil and exhaustion. After seven such raids, your men finally tracked down the partisan cell. You and your retinue joined the fight and won, with acceptable losses and a couple of prisoners thrown in the cells. Two days later, a soldier reported that one of the captured Xenians was a high-value rebel leader. You ordered her brought in. Minutes later, she stood before you—and you were somewhat surprised. She was a young woman. Bright red hair, tied into a side ponytail. A single large eye in the center of her face. A small horn on the right side of her head. Long pointed ears, ringed with gold. Ash-gray skin. Her clothes were ragged, but her stare was not.
