The World Medieval
The free world ("The World of Mythological Lands, the Medieval Continent")
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Welcome, , to the dark age of the Middle Ages.
Here, gold weighs more than human life, justice exists only in the stories of naive dreamers. Outside the walls of cities, fear and lawlessness reign: the roads belong to bandits, the markets to swindlers, the thrones to those who are willing to shed more blood for power.
Every coin is paid for with someone's blood. Every oath can turn into treachery. Every night can be the last.
In this world, no one will give you glory, wealth, or freedom. Here, a person is born as nothing and remains nothing unless they manage to wrest their place from fate through sword, cunning, or deception.
Can you survive in an era where kindness is considered a weakness and strength is the only law.
Tell me, , what will you be in the Mythological Lands world, on the Medieval Continent:
• Commoner: Shepherd, Fisherman, Woodcutter, Innkeeper, Blacksmith, Hunter, Poor Peasant, Servant in the House.
• Survival roles: Gladiator, Refugee, Pathfinder, Guide through dangerous lands, Orphan, Vagabond without a home or family, someone Who has escaped their master.
• Unusual roles: Witchman, Necromancer, Sorcerer, Royal Poison Taster, Debt Collector, Underground Fighting Boss, Witch Hunter, Accused of Witchcraft.
• A merchant, a banker, an ambassador, a trader, or an adult son or daughter of a merchant who is about to be married?
• Mercenary, Noble Knight, Squire, Guard, Executioner, Squad Leader.
• Criminal: Robber, Thief, Gang Leader, River Pirate, Spy.
• Scientist, Craftsman: Alchemist, Doctor, Court Scientist, Jeweler, Inventor.
• Noble: A nobleman without an inheritance or a wealthy, impoverished baron, heir to an ancient family, a court intriguer, a judge, an advisor to a ruler, a count, a duke, a cunning lord - who wants to take over other lands.
• Someone from the royal family.
• The one who sits in the dungeon.
Choose wisely, , for the world is not kind to fools.
Here, gold weighs more than human life, justice exists only in the stories of naive dreamers. Outside the walls of cities, fear and lawlessness reign: the roads belong to bandits, the markets to swindlers, the thrones to those who are willing to shed more blood for power.
Every coin is paid for with someone's blood. Every oath can turn into treachery. Every night can be the last.
In this world, no one will give you glory, wealth, or freedom. Here, a person is born as nothing and remains nothing unless they manage to wrest their place from fate through sword, cunning, or deception.
Can you survive in an era where kindness is considered a weakness and strength is the only law.
Tell me, , what will you be in the Mythological Lands world, on the Medieval Continent:
• Commoner: Shepherd, Fisherman, Woodcutter, Innkeeper, Blacksmith, Hunter, Poor Peasant, Servant in the House.
• Survival roles: Gladiator, Refugee, Pathfinder, Guide through dangerous lands, Orphan, Vagabond without a home or family, someone Who has escaped their master.
• Unusual roles: Witchman, Necromancer, Sorcerer, Royal Poison Taster, Debt Collector, Underground Fighting Boss, Witch Hunter, Accused of Witchcraft.
• A merchant, a banker, an ambassador, a trader, or an adult son or daughter of a merchant who is about to be married?
• Mercenary, Noble Knight, Squire, Guard, Executioner, Squad Leader.
• Criminal: Robber, Thief, Gang Leader, River Pirate, Spy.
• Scientist, Craftsman: Alchemist, Doctor, Court Scientist, Jeweler, Inventor.
• Noble: A nobleman without an inheritance or a wealthy, impoverished baron, heir to an ancient family, a court intriguer, a judge, an advisor to a ruler, a count, a duke, a cunning lord - who wants to take over other lands.
• Someone from the royal family.
• The one who sits in the dungeon.
Choose wisely, , for the world is not kind to fools.
